The physical effects of time spent playing handheld video games is not necessarily what most parents think.
The toys and games sector could be climbing ladders, or falling down chutes.
WAYNE, N.J., Feb. 22, 2012 /PRNewswire/ -- Since 1862, one brand has embodied whimsical, high-quality, innovative toys. Now celebrating its 150th Anniversary , FAO Schwarz is marking this rare milestone ...
The LEGO Architecture collection will be expanding soon to include the Sydney Opera House, the iconic harborfront landmark by Danish architect Jørn Utzon. Reimagined in white and beige pieces of plastic, the UNESCO World Heritage-lauded Opera House is renowned...
Here's a word of advice: if you want to avoid spoilers for your most-anticipated superhero films, avoid their spin-off toys. With "The Amazing Spider-Man," "The Dark Knight Rises" and "The Avengers" all getting toy tie-ins to go along with their upcoming releases, the promotional art and descriptions for the toys have given away more secret [...]
NEW YORK, Feb. 12, 2012 /PRNewswire/ -- More than five hundred toy industry executives and guests from around the globe gathered in New York City tonight to honor their peers at the 12 th annual Toy of ...
Zynga has signed a deal that allows Hasbro to make toys from its suite of social games.
By Alistair Barr SAN FRANCISCO (Reuters) - Hasbro Inc (HAS.O), the iconic American toy company, and social game company Zynga Inc (ZNGA.O) said on Thursday they would join forces to develop toys and games ...
Online game maker Zynga Inc. of "FarmVille" fame has signed a licensing deal with Hasbro Inc. to give the toy company the rights to develop toys and games based on its brands.Zynga, which reports ...
GIA announces the release of a comprehensive global outlook on the Toys and Games Industry. The global toys and games industry is driven by the growing popularity of console and computer games, in addition to video games. A peculiar trend driving the market is the growing disenchantment of children towards toys and games at an early age. The span of attention and the desirability to play with ...